![]() While none of the math involved in this process is very difficult, there is a lot of it, and it tends to absorb valuable time that would better be spent on other parts of the adventure design process. The game master needs to pick skill ranks, feats, ability scores and more, and figure out hit points, skill bonuses, saving throws, and many other things. The same goes for advanced monsters - monsters with templates applied to them or more hit points than usual. While the d20 System in its various incarnations remains the world's most popular RPG system, creating NPCs - especially high-level NPCs - involves a lot of effort on the part of the game master.
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